Original Video:
*This article is an edited version of the script for this video
Race:
The race doesn’t matter too much for this build, I would go something like Hill Dwarf or Goliath to increase our durability a little bit more. I’m going to be assuming a +2/+1 for our ability scores
Ability Scores(point buy):
Str: 9
Dex: 8
Con: 14
Int: 15(+2)
Wis: 9
Cha: 15(+1)
Ability Score Priorities(if rolling):
#1: Int
#2: Cha
#3: Con
Ideal Equipment:
-Plate Armor
-Shield
-Arcane Focus
Levels 1-5: Artificer 1-5
-Spells: Guidance, Fire Bolt, Cure Wounds, Faerie Fire, Longstrider(Especially if you went Hill Dwarf), Aid, Web
-Infusions: Enhanced Defense and Mind Sharpener
-Artificer Specialist: Armorer
—Spells: Mirror Image
—Arcane Armor: Will allow us to use heavy armor without its Strength requirement.
—Armor Model. Guardian: This is our taunt, when we hit an enemy it will have disadvantage to hit anyone but us.
-ASI or Feat: Fey Touched +1 Int. Good first level spells you can get from this are Bless, Command, Silvery Barbs, or Gift of Alacrity
-Extra Attack
Levels 6-12: Sorcerer 1-7
-Sorcerous Origin: Clockwork Soul
—Restore Balance: In a pinch this could remove advantage and decrease our chances of being hit
—Clockwork Spells: Any spells I mention that are Abjuration or Transmutation can be taken here instead.
—Bastion of Law: A decent way to get additional survivability by spending Sorcery Points. It is fairly expensive so you may not want to use it on very long adventuring days.
-Spells: Shield, Absorb Elements, Rime’s Binding Ice, Blink, Hypnotic Pattern, Greater Invisibility, Polymorph
Note: Blink Does still have uses even after we get Greater Invisibility. Against creatures with things like Blindsight or Truesight that can see creatures who are invisible Blink will likely be a better choice. Blink is also good to fall back on once we run out of 4th level or higher spell slots.
-Font of Magic
-Metamagic: Most important is Quickened Spell. This will allow us to attack and cast Blink, Mirror Image, or a control spell like Web or Hypnotic Pattern on the same turn. Extended Spell could be good as well to potentially set up our Blink or Mirror Image before a combat starts.
-ASI or Feat: Resilient: Wis. Getting our Wisdom to +0 and rounding out our defenses.
Level 13: Artificer 6
-Additional Infusion: Repulsion Shield. Good to keep enemies off of you and boosts our AC by 1. You could take this before the sorcerer levels but I just wanted to get to Blink and Greater Invisibility sooner.
Levels 14-20: Warlock 1-7
-Otherworldly Patron: Archfey
—Main thing we’re here for is Misty Escape. Another ability that will make us invisible and help us avoid taking damage.
-Spells: Pick whichever additional spells you’d like. The main reason we’re here is to get spell slots back on a short rest so we can cast our spells and replenish our Sorcery Points more often.
-ASI or Feat: +2 Int or Cha. Just depends on whether you want to focus more on landing the taunt and artificer spells or boost your sorcerer/warlock spells
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